- SERVER_NAME im Titel
- GAME_HOST/GAME_PORT im Body - MESSAGE_EXTRA als zusätzliche Body-Zeile (optional) - Body-Layout mehrzeilig: Event, Server, Port, [Extra]
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67cd245a0a
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9
.env
9
.env
@ -7,9 +7,16 @@ export RCON_PASSWORD=""
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export POLL_SECONDS="10"
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export ANNOUNCE_SERVER_UPDOWN="true"
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# Anzeigename/Tag
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# Spiel-Adresse:
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export GAME_HOST="mc.techniverse.net"
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export GAME_PORT="25573"
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# Anzeigename:
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SERVER_NAME="[GER] Blockventure | ⌁25573"
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# Optionale Zusatzzeile im Body
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MESSAGE_EXTRA="Whitelist aktiv"
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# ntfy
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export NTFY_SERVER="https://ntfy.pushservice.techniverse.net"
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export NTFY_TOPIC="mc-events"
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@ -4,9 +4,13 @@
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# Autor: Patrick Asmus
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# Web: https://www.cleveradmin.de
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# Repository: https://git.techniverse.net/scriptos/minecraft-ntfy-notify
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# Version: 1.5
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# Datum: 18.09.2025
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# Modifikation: Tags entfernt; Titel statisch (kein Join/Leave im Titel); DNS:Port im Body ergänzt
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# Version: 1.8
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# Datum: 19.09.2025
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# Änderungen:
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# - SERVER_NAME im Titel
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# - GAME_HOST/GAME_PORT im Body
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# - MESSAGE_EXTRA als zusätzliche Body-Zeile (optional)
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# - Body-Layout mehrzeilig: Event, Server, Port, [Extra]
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#####################################################
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set -euo pipefail
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export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin
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@ -21,10 +25,15 @@ elif [[ -f "${SCRIPT_DIR}/.env" ]]; then
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fi
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# ===== Konfiguration via ENV =====
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# RCON (für Polling)
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MC_HOST="${MC_HOST:-127.0.0.1}"
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RCON_PORT="${RCON_PORT:-25575}"
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RCON_PASSWORD="${RCON_PASSWORD:-changeme}"
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# Spiel-Adresse (DNS:Port zum Joinen, nur Anzeige)
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GAME_HOST="${GAME_HOST:-${MC_HOST}}"
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GAME_PORT="${GAME_PORT:-25565}"
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POLL_SECONDS="${POLL_SECONDS:-10}"
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ANNOUNCE_SERVER_UPDOWN="${ANNOUNCE_SERVER_UPDOWN:-true}"
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@ -39,9 +48,12 @@ NTFY_PRIORITY_UP="${NTFY_PRIORITY_UP:-4}"
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NTFY_PRIORITY_DOWN="${NTFY_PRIORITY_DOWN:-5}"
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NTFY_MARKDOWN="${NTFY_MARKDOWN:-false}"
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# Optionaler Anzeigename (nur informativ)
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# Anzeigename für den Titel
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SERVER_NAME="${SERVER_NAME:-}"
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# Optionale Zusatzzeile im Body
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MESSAGE_EXTRA="${MESSAGE_EXTRA:-}"
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# Lock & State je Instanz (Host:Port:Topic)
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LOCK_KEY="$(printf '%s' "${MC_HOST}_${RCON_PORT}_${NTFY_TOPIC}" | tr -c 'A-Za-z0-9._-' '_')"
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STATE_DIR="${STATE_DIR:-${SCRIPT_DIR}/state.${LOCK_KEY}}"
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@ -73,7 +85,6 @@ acquire_lock() {
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if [[ -f "$PID_FILE" ]]; then
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oldpid="$(cat "$PID_FILE" 2>/dev/null || true)"
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if [[ -n "${oldpid:-}" ]] && kill -0 "$oldpid" 2>/dev/null; then
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dbg "Bereits laufend (PID $oldpid), beende."
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exit 0
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fi
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fi
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@ -84,11 +95,33 @@ acquire_lock() {
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fi
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}
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build_title() {
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if [[ -n "$SERVER_NAME" ]]; then
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printf '%s - %s' "$NTFY_TITLE_PREFIX" "$SERVER_NAME"
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else
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printf '%s' "$NTFY_TITLE_PREFIX"
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fi
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}
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# Baut den Body in gewünschtem Layout:
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# <eventline>\nServer: <GAME_HOST>\nPort: <GAME_PORT>\n[<MESSAGE_EXTRA>]
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build_body() {
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local event="$1"
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if [[ -n "$MESSAGE_EXTRA" ]]; then
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printf '%s\n\nServer: %s\nPort: %s\n%s' \
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"$event" "$GAME_HOST" "$GAME_PORT" "$MESSAGE_EXTRA"
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else
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printf '%s\nServer: %s\nPort: %s' \
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"$event" "$GAME_HOST" "$GAME_PORT"
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fi
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}
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ntfy_notify() {
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# ntfy_notify "Titel" "Nachricht" PRIORITY
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local title="$1" body="$2" priority="$3"
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# ntfy_notify "Body" PRIORITY
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local body="$1" priority="$2"
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[[ -z "$NTFY_SERVER" || -z "$NTFY_TOPIC" ]] && { echo "ntfy Server/Topic fehlt – skip"; return 1; }
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local url="${NTFY_SERVER%/}/${NTFY_TOPIC}"
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local title; title="$(build_title)"
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local args=(-sS -X POST "$url" -H "Title: ${title}" -H "Priority: ${priority}")
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[[ "$NTFY_MARKDOWN" == "true" ]] && args+=(-H "Markdown: yes")
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[[ -n "$NTFY_TOKEN" ]] && args+=(-H "Authorization: Bearer ${NTFY_TOKEN}")
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@ -102,7 +135,7 @@ ensure_state() {
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[[ -f "$STATE_UP" ]] || echo "unknown" >"$STATE_UP"
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}
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# ANSI- und MC-Farbcodes entfernen
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# ANSI- & MC-Farbcodes entfernen
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sanitize() {
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sed -E $'s/\x1B\\[[0-9;]*[A-Za-z]//g' \
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| sed -E 's/§[0-9A-FK-ORa-fk-or]//g' \
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@ -140,7 +173,7 @@ need_bin mcrcon
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ensure_state
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acquire_lock
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echo "Starte Polling ${MC_HOST}:${RCON_PORT} -> ntfy ${NTFY_SERVER}/${NTFY_TOPIC} (PID $$)"
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echo "Starte Polling RCON ${MC_HOST}:${RCON_PORT} -> ntfy ${NTFY_SERVER}/${NTFY_TOPIC} (PID $$)"
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prev_up="$(cat "$STATE_UP")"
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# ===== Main Loop =====
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@ -157,13 +190,9 @@ while :; do
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if [[ "$ANNOUNCE_SERVER_UPDOWN" == "true" && "$prev_up" != "unknown" && "$server_up" != "$prev_up" ]]; then
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if [[ "$server_up" == "true" ]]; then
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ntfy_notify "${NTFY_TITLE_PREFIX}" \
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"Server ist wieder erreichbar (${MC_HOST}:${RCON_PORT})." \
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"$NTFY_PRIORITY_UP" || true
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ntfy_notify "$(build_body "Server ist wieder erreichbar.")" "$NTFY_PRIORITY_UP" || true
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else
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ntfy_notify "${NTFY_TITLE_PREFIX}" \
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"Server ist nicht erreichbar (${MC_HOST}:${RCON_PORT})." \
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"$NTFY_PRIORITY_DOWN" || true
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ntfy_notify "$(build_body "Server ist nicht erreichbar.")" "$NTFY_PRIORITY_DOWN" || true
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fi
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fi
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@ -175,17 +204,13 @@ while :; do
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if [[ -n "$joined" ]]; then
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while IFS= read -r name; do
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[[ -z "$name" ]] && continue
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ntfy_notify "${NTFY_TITLE_PREFIX}" \
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"Player \"${name}\" ist beigetreten. Server: ${MC_HOST}:${RCON_PORT}" \
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"$NTFY_PRIORITY_JOIN" || true
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ntfy_notify "$(build_body "Player \"${name}\" ist beigetreten.")" "$NTFY_PRIORITY_JOIN" || true
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done <<<"$joined"
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fi
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if [[ -n "$left" ]]; then
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while IFS= read -r name; do
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[[ -z "$name" ]] && continue
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ntfy_notify "${NTFY_TITLE_PREFIX}" \
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"Player \"${name}\" hat den Server verlassen. Server: ${MC_HOST}:${RCON_PORT}" \
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"$NTFY_PRIORITY_LEAVE" || true
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ntfy_notify "$(build_body "Player \"${name}\" hat den Server verlassen.")" "$NTFY_PRIORITY_LEAVE" || true
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done <<<"$left"
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fi
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